My drawing machine contribution to Parergons of the Divine Virgule - "a workshop and exhibit of potential practice on/off paper":
Monday, 14 July 2014
"Parergons of the Divine Virgule" Process Drawing Exhibition
My drawing machine contribution to Parergons of the Divine Virgule - "a workshop and exhibit of potential practice on/off paper":
Sunday, 13 July 2014
The Richmond Hill Participatory-Performing-Play Arts Expedition
This is a long overdue post on a participatory event I conducted earlier this year in Richmond Hill, Port Elizabeth - the area in which I live.
[4] I
would define each play site as an artwork consisting of art objects.
The Richmond Hill
Participatory-Performing-Play Arts Expedition was conceived as a means of
exploring the relationship between viewer and art object in a 'non-art' urban
public space[1].
The use of the phrase “Participatory-Performing-Play” in the title of the event
indicated that it would necessitate participation and play on the part of the
visitor, and furthermore, that there would be an element of the event that
required the visitor, or, conversely, the artist, to perform. The
“Expedition” meant to play on an art “exhibition”, in this sense linking the
outside urban space to a gallery space. It also indicated that the event would
be structured as an “organised journey”. I saw the event as a means of using
the street and cityscape as an interactive sketchbook, and invited viewers to
do the same, so as to determine different visitor’s perceptions of how the
urban space, and the objects within it, should be used[2].
The project entailed the use
of selected 'found' spaces throughout Richmond Hill which I set up as “Play
Sites” for visitors to explore and interact with. Viewers/participants[3] were directed via
prompt-cards to these sites from the Richmond Hill Park where I had asked
everyone to meet at the beginning of the event. I utilised a notice board within the park to display information about the expedition, including the event poster, a map of the area, and instructional information which read as follows:
“You are invited to join in on an expedition of participation, performance, and play through Richmond Hill. A series of ‘Play Sites’ have been set up throughout the area. They can be accessed via the map and prompt cards below. Use the cards to explore the sites, using the street as an interactive ‘sketchbook’.”
Beneath the notice board I
placed a pigeon-hole box with numbered holes that corresponded to seven different
Sites. In the numbered holes I placed the prompt-cards, a series of drawings of
each Site which acted as hints as to where each one was situated. Although the
addresses of each Site were provided, the drawing of the Site did not include
the objects I had placed in it; only a drawn description of the surrounding
street scene. Thus, participants were only partly aware of what they were
looking for. Each completed Play Site would be revealed to them only once they
had reached it.
At each Play Site, I set up a
compilation of objects, arranged according to their surroundings, in a
designated space in the Richmond Hill neighbourhood. In each case I chose the
sites according to the objects, most of which were made prior to the event as
sculptural 'sketches' or test pieces during my art-making praxis within the
last year. As such, the objects were not made specifically for the sites they
were to be placed in and some adjustments of both object and space had to be
made. This was part of my performative action as artist. As I only set up each
site approximately an hour before the event was due to start, I was tested and
had to act performatively in this stage of my art-making process. This helped
me to see the entire event (including the previous making and setting up of the
objects), as an ongoing art event, consisting of further “pockets” of artworks
or art objects[4]
within it.
It further placed emphasis on
how objects are made and considered differently according to their context -
the polished and considered gallery object and the practical, improvised art
object. I could clearly see the difference between objects in this space and
objects in the gallery space. The gallery is for looking and thus objects in this space must look polished, finished, look nice.
But in the outside space they need to be more practical. One wants to
interact with them – not look at them in the gallery sense. Things in the
outside get blown over, stolen or ‘appropriated’ by unaware ‘performers’, drawn
on, moved around (fluxed),
broken/fixed, and become a part of viewer’s actions. In the outside, objects
become not as important as what gets done with them. Their performative value
is increased – their value lies in their power to be performative. What happens
when the same objects are displayed in a gallery? This is the atmosphere I want
to create within the gallery – this sense of disruption/the object being
disrupted/people’s expectations being disrupted.
[1] As
opposed to a gallery space – one designated specifically for art or artistic
activities.
[2] As
opposed to visitor’s perceptions of gallery space and how it is used.
[3] In
an art gallery, a person who comes to look at an exhibition would typically be
referred to as a “viewer”, but in this case, it was sometimes unclear whether
the visitors to each play site were merely viewers (in the same sense that
someone watching a movie is a viewer or “non-participant”, separate from the
artwork), or whether they were actually participants in the making and using of
the site, and thus acted as co-creators of it.
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